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Bridging Pedagogy and Play: Introducing a Language Mapping Interface for Human-AI Co-Creation in Educational Game Design

arXiv – CS AI|Daijin Yang, Erica Kleinman, Casper Harteveld|
🤖AI Summary

Researchers developed a web tool that uses natural language as the primary interface for LLM-assisted educational game design, allowing instructors to collaborate with AI to create games with specific learning outcomes. The tool maps pedagogy to gameplay through four linked components while maintaining human agency in critical design decisions.

Key Takeaways
  • A new natural language framework enables non-expert instructors to design educational games with AI assistance.
  • The tool addresses the challenge of creating games that reliably achieve specific learning outcomes.
  • The interface makes pedagogical intent explicit and editable, preserving human control over critical decisions.
  • The system uses structured language mapping to connect educational goals with gameplay mechanics.
  • The approach aims to lower design barriers while enabling reflection between pedagogy and gameplay.
Read Original →via arXiv – CS AI
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