AIBullisharXiv – CS AI · 10h ago7/10
🧠
Scene-Level Heterogeneous Physics Simulation with 3D Gaussian Splats
Researchers have developed a framework that enables 3D Gaussian Splatting (3DGS) assets to participate in complex, physics-based simulations alongside traditional CG assets in full scenes. By translating diverse assets into a unified particle representation, the work overcomes previous limitations that restricted physics interactions to isolated, object-centric scenarios, enabling realistic two-way interactions between deformable 3DGS objects, fluids, meshes, and captured environments.