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#deterministic-simulation News & Analysis

1 article tagged with #deterministic-simulation. AI-curated summaries with sentiment analysis and key takeaways from 50+ sources.

1 articles
GeneralNeutralarXiv – CS AI · 10h ago5/10
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Mazocarta: A Seeded Procedural Deckbuilder for Instrumented Game Development

Mazocarta is an open-source procedural deckbuilder game built in Rust and WebAssembly that serves as a reference architecture for instrumented game development. The project demonstrates how a single rules engine can support interactive play, automated testing, balance simulation, and local multiplayer, with evaluation showing 36.1% single-player and 34.9% two-player win rates across 1,000 deterministic seeds.