AINeutralarXiv – CS AI · 7h ago5/10
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Procedural Generation of First Person Shooter Maps using Map-Elites
Researchers apply MAP-Elites, a quality diversity algorithm, to procedurally generate First-Person Shooter game maps using novel representation methods. The study introduces Point-Line and Spatial-Layout representations that outperform existing approaches in generating diverse, high-quality FPS maps by analyzing both topological and emergent gameplay properties.