AINeutralarXiv – CS AI · Jun 236/10
🧠Researchers have developed GAPartManip, a large-scale dataset for training AI systems to manipulate articulated household objects by focusing on part-centric interactions rather than traditional depth perception. The dataset includes photo-realistic material variations and detailed annotations for interaction poses, demonstrating improved performance in both simulated and real-world robotic manipulation tasks.
AIBullisharXiv – CS AI · Jun 106/10
🧠Researchers have developed a lightweight, real-time human pose estimation (HPE) system using MediaPipe that enables practical athletic performance analysis without expensive marker-based motion capture equipment. The work surveys existing HPE approaches and contributes a modular prototype delivering AI-powered feedback for sports training with minimal computational overhead.
AINeutralarXiv – CS AI · Jun 86/10
🧠DirectAnimator is a new AI framework that generates human animations from static images by learning directly from driving videos, eliminating reliance on potentially error-prone pose estimators. The system introduces a Same2X training strategy that improves cross-identity animation while maintaining computational efficiency and robustness to occlusions.
AIBullisharXiv – CS AI · Jun 26/10
🧠Researchers developed Quantitative Movement Testing (QMT), a computer vision system that measures patient movement from smartphone videos with clinical-grade accuracy. The technology uses deep learning-based 3D pose estimation to extract kinematic biomarkers, validated against optical motion capture in lab settings and tested in real-world chronic pain studies.
AINeutralarXiv – CS AI · May 126/10
🧠Researchers introduce MoPO, a novel method for recovering human mesh models from occluded images by leveraging motion prediction from pose sequences. The approach combines spatial-temporal occlusion detection with lightweight motion prediction to estimate hidden body parts, achieving state-of-the-art results on occlusion benchmarks while reducing temporal inconsistencies.
AIBullisharXiv – CS AI · Mar 36/108
🧠Researchers introduce SkeleGuide, a new AI framework that uses explicit skeletal reasoning to generate more realistic human images in existing scenes. The system addresses common issues like distorted limbs and unnatural poses by incorporating structural priors based on human skeletal structure.
AINeutralarXiv – CS AI · Mar 54/10
🧠Researchers developed a Bayesian framework combining particle filters and Gaussian processes for robotic tactile object recognition and pose estimation. The system can identify known objects, detect novel objects, and transfer knowledge to learn new shapes through active touch exploration.
AIBullisharXiv – CS AI · Feb 274/105
🧠Researchers introduced DICArt, a new AI framework for articulated object pose estimation that uses discrete diffusion processes instead of continuous space regression. The method incorporates kinematic constraints and hierarchical structure modeling to improve accuracy in estimating 6D poses of complex objects in embodied AI applications.