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#decision-making5 articles
5 articles
AIBullisharXiv โ€“ CS AI ยท 4h ago6
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PseudoAct: Leveraging Pseudocode Synthesis for Flexible Planning and Action Control in Large Language Model Agents

Researchers introduce PseudoAct, a new framework that uses pseudocode synthesis to improve large language model agent planning and action control. The method achieves significant performance improvements over existing reactive approaches, with a 20.93% absolute gain in success rate on FEVER benchmark and new state-of-the-art results on HotpotQA.

AINeutralarXiv โ€“ CS AI ยท 4h ago0
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How do Visual Attributes Influence Web Agents? A Comprehensive Evaluation of User Interface Design Factors

Researchers introduced VAF, a systematic evaluation pipeline to measure how visual web elements influence AI agent decision-making. The study tested 48 variants across 5 real-world websites and found that background contrast, item size, position, and card clarity significantly impact agent behavior, while font styling and text color have minimal effects.

AINeutralarXiv โ€“ CS AI ยท 4h ago0
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fEDM+: A Risk-Based Fuzzy Ethical Decision Making Framework with Principle-Level Explainability and Pluralistic Validation

Researchers have introduced fEDM+, an enhanced fuzzy ethical decision-making framework for AI systems that provides principle-level explainability and validates decisions against multiple stakeholder perspectives. The framework extends the original fEDM by adding transparent explanations of ethical decisions and replacing single-point validation with pluralistic validation that accommodates different ethical viewpoints.

AINeutralarXiv โ€“ CS AI ยท 4h ago0
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Resilient Strategies for Stochastic Systems: How Much Does It Take to Break a Winning Strategy?

Researchers introduce resilient strategies for stochastic systems, focusing on decision-making that remains robust against disturbances that could flip agent decisions. The work presents fundamental problems for Markov decision processes with reachability and safety objectives, extending to stochastic games with various disturbance aggregation methods.